But what makes a leader and the decisions that he makes from his position in battle is far more engrossing than anything else. Sure, many other wargames had made incursions into the human factors in warfare, mainly by modelling troop's morale.
I would summarize this vision as one that goes beyond the usual automaton-like interpretation of battle and expands towards the human-decision making dimensions of it. NorbSoftDev still holds a unique vision in wargaming that dates back to the old 'Take Command' series. It is difficult to not be taken away by the sheer beauty of the armies during the Napoleonic times, so before I get.